A. 新增 cocos2d Application Project: boardGame5
B. HelloWorldScene.h
// When you import this file, you import all the cocos2d classes
#import "cocos2d.h"
// HelloWorld Layer //@add
@interface HelloWorld : CCLayer <CCTargetedTouchDelegate>
// returns a Scene that contains the HelloWorld as the only child
+(id) scene;
@end
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C. boardGame5AppDelegate.m
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
CC_DIRECTOR_INIT();
//@add
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
//@add
[window setUserInteractionEnabled:YES];
[window setMultipleTouchEnabled:YES];
....
}
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D. HelloWorldScene.m
// on "init" you need to initialize your instance
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init] )) {
//@add
self.isTouchEnabled = YES;
// @add
[[CCTouchDispatcher sharedDispatcher]
addTargetedDelegate:self priority:0 swallowsTouches:YES];
....
}
return self;
}
// @add
-(BOOL) ccTouchBegan:(UITouch*)touch withEvent:(UIEvent*)event
{
CGPoint touchLocation=[touch locationInView:[touch view]];
touchLocation=[[CCDirector sharedDirector] convertToGL:touchLocation];
CGPoint nodePosition = [self convertToNodeSpace: touchLocation];
int t_x = nodePosition.x;
int t_y = nodePosition.y;
....
return YES;
}
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