2010年11月11日 星期四

iPhone 開發筆記14: 背景音樂

A. 在專案的 "Frameworks" 新增以下的 framework: CoreAudio.frameworkAudioToolbox.framework .

B. 在專案的 "Groups & Files" 新增一個 Group: "Audio", 並新增以下的檔案: GBMusicTrack.hGBMusicTrack.m

//
//  GBMusicTrack.h
//  GameBase
//
//  Created by Jake Peterson (AnotherJake) on 7/6/08.
//  Copyright 2008 Jake Peterson. All rights reserved.
//

//#import <Cocoa/Cocoa.h>
#import <AudioToolbox/AudioQueue.h>
#import <AudioToolbox/AudioFile.h>

#define NUM_QUEUE_BUFFERS    3

@interface GBMusicTrack : NSObject
{
    AudioFileID                       audioFile;
    AudioStreamBasicDescription     dataFormat;
    AudioQueueRef                   queue;
    UInt64                            packetIndex;
    UInt32                            numPacketsToRead;
    AudioStreamPacketDescription   *packetDescs;
    BOOL                             repeat;
    BOOL                             trackClosed;
    AudioQueueBufferRef            buffers[NUM_QUEUE_BUFFERS];
}

- (id)initWithPath:(NSString *)path;
- (void)setGain:(Float32)gain;
- (void)setRepeat:(BOOL)yn;
- (void)play;
- (void)pause;

// close is called automatically in GBMusicTrack's dealloc method, but it is recommended
// to call close first, so that the associated Audio Queue is released immediately, instead
// of having to wait for a possible autorelease, which may cause some conflict
- (void)close;

extern NSString    *GBMusicTrackFinishedPlayingNotification;

@end

------------------------------------------------------------------------------------------------------

//
//  GBMusicTrack.m
//  GameBase
//
//  Created by Jake Peterson (AnotherJake) on 7/6/08.
//  Copyright 2008 Jake Peterson. All rights reserved.
//

#import "GBMusicTrack.h"

static UInt32 gBufferSizeBytes = 0x10000; // 64k

NSString *GBMusicTrackFinishedPlayingNotification
= @"GBMusicTrackFinishedPlayingNotification";

@interface GBMusicTrack (InternalMethods)

static void BufferCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef buffer);
- (void)callbackForBuffer:(AudioQueueBufferRef)buffer;
- (UInt32)readPacketsIntoBuffer:(AudioQueueBufferRef)buffer;

@end

@implementation GBMusicTrack

#pragma mark -
#pragma mark GBMusicTrack

- (void)dealloc
{
    [self close];
    [super dealloc];
}

- (void)close
{
    // it is preferrable to call close first, before dealloc if there is a problem waiting for
    // an autorelease
    if (trackClosed)
        return;
    trackClosed = YES;
    AudioQueueStop(queue, YES);
    AudioQueueDispose(queue, YES);
    AudioFileClose(audioFile);
}

- (id)initWithPath:(NSString *)path
{
    UInt32        size, maxPacketSize;
    char        *cookie;
    int            i;
   
    if(!(self = [super init])) return nil;
    if (path == nil) return nil;
   
    // try to open up the file using the specified path
    if (noErr != AudioFileOpenURL((CFURLRef)[NSURL fileURLWithPath:path], 0x01, kAudioFileCAFType, &audioFile))
    {
        NSLog(@"GBMusicTrack Error - initWithPath: could not open audio file. Path given was: %@", path);
        return nil;
    }
   
    // get the data format of the file
    size = sizeof(dataFormat);
    AudioFileGetProperty(audioFile, kAudioFilePropertyDataFormat, &size, &dataFormat);
   
    // create a new playback queue using the specified data format and buffer callback
    AudioQueueNewOutput(&dataFormat, BufferCallback, self, nil, nil, 0, &queue);
   
    // calculate number of packets to read and allocate space for packet descriptions if needed
    if (dataFormat.mBytesPerPacket == 0 || dataFormat.mFramesPerPacket == 0)
    {
        // since we didn't get sizes to work with, then this must be VBR data (Variable BitRate), so
        // we'll have to ask Core Audio to give us a conservative estimate of the largest packet we are
        // likely to read with kAudioFilePropertyPacketSizeUpperBound
        size = sizeof(maxPacketSize);
        AudioFileGetProperty(audioFile, kAudioFilePropertyPacketSizeUpperBound, &size, &maxPacketSize);
        if (maxPacketSize > gBufferSizeBytes)
        {
            // hmm... well, we don't want to go over our buffer size, so we'll have to limit it I guess
            maxPacketSize = gBufferSizeBytes;
            NSLog(@"GBMusicTrack Warning - initWithPath: had to limit packet size requested for file path: %@", path);
        }
        numPacketsToRead = gBufferSizeBytes / maxPacketSize;
       
        // will need a packet description for each packet since this is VBR data, so allocate space accordingly
        packetDescs = malloc(sizeof(AudioStreamPacketDescription) * numPacketsToRead);
    }
    else
    {
        // for CBR data (Constant BitRate), we can simply fill each buffer with as many packets as will fit
        numPacketsToRead = gBufferSizeBytes / dataFormat.mBytesPerPacket;
       
        // don't need packet descriptsions for CBR data
        packetDescs = nil;
    }
   
    // see if file uses a magic cookie (a magic cookie is meta data which some formats use)
    AudioFileGetPropertyInfo(audioFile, kAudioFilePropertyMagicCookieData, &size, nil);
    if (size > 0)
    {
        // copy the cookie data from the file into the audio queue
        cookie = malloc(sizeof(char) * size);
        AudioFileGetProperty(audioFile, kAudioFilePropertyMagicCookieData, &size, cookie);
        AudioQueueSetProperty(queue, kAudioQueueProperty_MagicCookie, cookie, size);
        free(cookie);
    }
   
    // allocate and prime buffers with some data
    packetIndex = 0;
    for (i = 0; i < NUM_QUEUE_BUFFERS; i++)
    {
        AudioQueueAllocateBuffer(queue, gBufferSizeBytes, &buffers[i]);
        if ([self readPacketsIntoBuffer:buffers[i]] == 0)
        {
            // this might happen if the file was so short that it needed less buffers than we planned on using
            break;
        }
    }
    repeat = NO;
    trackClosed = NO;
    return self;
}

- (void)setGain:(Float32)gain
{
    AudioQueueSetParameter(queue, kAudioQueueParam_Volume, gain);
}

- (void)setRepeat:(BOOL)yn
{
    repeat = yn;
}

- (void)play
{
    AudioQueueStart(queue, nil);
}

- (void)pause
{
    AudioQueuePause(queue);
}

#pragma mark -
#pragma mark Callback

static void BufferCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef buffer)
{
    // redirect back to the class to handle it there instead, so we have direct access to the instance variables
    [(GBMusicTrack *)inUserData callbackForBuffer:buffer];
}

- (void)callbackForBuffer:(AudioQueueBufferRef)buffer
{
    if ([self readPacketsIntoBuffer:buffer] == 0)
    {
        // End Of File reached, so rewind and refill the buffer using the beginning of the file instead
        packetIndex = 0;
        [self readPacketsIntoBuffer:buffer];
       
        // if not repeating then we'll pause it so it's ready to play again immediately if needed
        if (!repeat)
        {
            AudioQueuePause(queue);
           
            // we're not in the main thread during this callback, so enqueue a message on the main thread to post notification
            // that we're done, or else the notification will have to be handled in this thread, making things more difficult
            [self performSelectorOnMainThread:@selector(postTrackFinishedPlayingNotification:) withObject:nil waitUntilDone:NO];
        }
    }
}

- (void)postTrackFinishedPlayingNotification:(id)object
{
    // if we're here then we're in the main thread as specified by the callback, so now we can post notification that
    // the track is done without the notification observer(s) having to worry about thread safety and autorelease pools
    [[NSNotificationCenter defaultCenter] postNotificationName:GBMusicTrackFinishedPlayingNotification object:self];
}

- (UInt32)readPacketsIntoBuffer:(AudioQueueBufferRef)buffer
{
    UInt32        numBytes, numPackets;
   
    // read packets into buffer from file
    numPackets = numPacketsToRead;
    AudioFileReadPackets(audioFile, NO, &numBytes, packetDescs, packetIndex, &numPackets, buffer->mAudioData);
    if (numPackets > 0)
    {
        // - End Of File has not been reached yet since we read some packets, so enqueue the buffer we just read into
        // the audio queue, to be played next
        // - (packetDescs ? numPackets : 0) means that if there are packet descriptions (which are used only for Variable
        // BitRate data (VBR)) we'll have to send one for each packet, otherwise zero
        buffer->mAudioDataByteSize = numBytes;
        AudioQueueEnqueueBuffer(queue, buffer, (packetDescs ? numPackets : 0), packetDescs);
       
        // move ahead to be ready for next time we need to read from the file
        packetIndex += numPackets;
    }
    return numPackets;
}

@end

------------------------------------------------------------------------------------------------------

C. 在 xxxViewController.m 檔:

   #import "GBMusicTrack.h"


D. 在 xxxViewController.m 檔, 修改 viewDidLoad():
- (void)viewDidLoad {
    [super viewDidLoad];
    ....
    //background music
    GBMusicTrack *song = [[GBMusicTrack alloc] initWithPath:[[NSBundle mainBundle] pathForResource:@"streetFighter" ofType:@"mp3"]];

    [song setRepeat:YES];
    [song play];
}

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